At Pixar since 2000, John modeled sets and did articulation and effects on Oscar-winner Finding Nemo, was technical lead for sets on the Golden Globe-winner Cars, and sets supervisor on Up and Cars 2. He was the supervising technical director on Disney-Pixar’s 2016 feature, Finding Dory, and recently completed work as the supervising technical director on Coco VR.
Learn how to start building mobile AR experiences in ARCore with Unity. Attend this workshop to receive a step-by-step guide for building an ARCore game based on Google's Codelab.
Note to attendees: This is a session for those with some previous development experience. Don't have an ARCore enabled device? No worries, we will have 20 Pixel devices you can use during the ssesion. Please bring your own laptop and make sure you have Unity 2017.3 or later installed.
Dan was first introduced to Unity in college and worked on indie game projects until landing his first job developing mobile games published by DeNA. After spending several years in game development, he became interested in virtual reality and began developing small VR projects. Soon after, he worked as a VR programmer for Colopl Ni on multiple titles – including Cyberpong – which has been featured in VR arcades around the world. He is excited to continue working with new and emergent technology and looks forward to helping others create unique, compelling experiences in the VR and AR spaces.